Mahamrityunjaya Mantra 108 Times
108 Times Chanting By 21 Brahmins
Maha Mrityunjaya Mantra | 108 Times Chanting By 21 Brahmins
10:24 am
The All-new Mac Pro
Hi freinds, watch the amazing all-new Mac Pro by Apple getting crafted amazingly.
The Mac Pro line is a series of Intel Xeon–based workstations computer manufactured by Apple Inc. The Mac Pro, in most configurations and in terms of speed and performance, is the most powerful computer that Apple offers. It is the high-end model of the three desktop computers in the current Mac lineup, the other two being the iMac and Mac Mini.
The Mac Pro line is a series of Intel Xeon–based workstations computer manufactured by Apple Inc. The Mac Pro, in most configurations and in terms of speed and performance, is the most powerful computer that Apple offers. It is the high-end model of the three desktop computers in the current Mac lineup, the other two being the iMac and Mac Mini.
Until being revamped in 2013, the Mac Pro outwardly resembled the last version of the Power Mac G5, and had similar expansion capabilities. An Intel-based replacement for the PowerPC-based Power Mac G5 machines had been expected for some time before the Mac Pro was formally announced on August 7, 2006 at the annual Apple Worldwide Developers Conference (WWDC). The first Mac Pro was based on dual Dual-core Xeon Woodcrest processors. It was replaced by a dual Quad-core Xeon Clovertown model on April 4, 2007, and again on January 8, 2008 by a dual Quad-core Xeon Harpertown model. The 2012 Mac Pro was largely based on a model that was announced on July 27, 2010. It features Nehalem/Westmere architectures Intel Xeon processors. They offer options of up to 12 processing cores, up to four optional 2 TB hard disk drives / 512 GB solid state drives and ATI Radeon HD 5770/5870 graphics.
At the Apple Worldwide Developers Conference (WWDC) opening keynote on June 10, 2013, a redesigned Mac Pro was announced. In a radical departure from the previous designs, which employed the standard, rectangular design of most towers, the new Mac Pro is shaped like a cylinder and takes up about one eighth the volume of previous models. Beyond form, the machine supports up to a 12-core Xeon CPU and four 1866 MHz DDR3 RAM modules, as well as dual GPUs and PCIe-based flash storage. While it is yet to be benchmarked or tested by the public, Apple claims that the new Mac Pro achieves twice the performance of the last model. The second generation model was released on December 19, 2013.
Apple iPhone
"1.24.14" - iPhone 5 Crew Creativity - An creative video completely shot using iPhone 5 in just one day all around the world.
1:49 pm
Creativity using iPhone at most...
The above video is entirely shot using iPhone in just one day all around the world. It was shot around 10 Countries at 15 Locations . From here we can get known to the dam-good video quality of the phone by apple. Well it was not just one person on one team to shot this but there were several crews all around the world who where enjoying this means taking shots for the above video to get delivered. All the crews were communicating with each other using Facetime on iPhone. So enjoy this video featuring the use of apple iPhone at the most. This video shows the use of apple products and advancement of technology side by side.
The below video is of behind the scenes. It contains the shots which are taken while taking actual shot for the above video ;) ;)
For me its just not a beautiful video which is just good for entertainment,,,, its much more like an inspirational video. Have a great time - enjoy :)
"1.24.14" - An creative video completely shot using iPhone 5 in just one day all around the world.Key Features Lenovo A3000 IdeaTab
- 0.3 MP Secondary Camera
- 1.2 GHz Quad Core Processor
- Dual SIM (GSM + GSM)
- Wi-Fi Enabled
- 7-inch Capacitive Touchscreen
- Expandable Storage Capacity of 32 GB
- Android (Jelly Bean) OS
- 5 MP Primary Camera
Unforgiving power and unrivalled beauty unified in a single unit, the Lenovo Idea Tab A3000 is an intelligent partner that you will not be able to do without once you get a taste of it, whether you are an avid gamer of a serious businessman.
Quad-core performance
Built with four times the power of the standard processor, this Quad-core device makes it ideal for gaming and other intensive tasks making use of parallel processing.
7 inch HD display
The broad 7 inch HD display delivers crisp and sharp images while projecting true-to-life videos in high definition.
USB OTG support
Connect with other USB OTG supporting devices and bypass the need to connect to a PC thus giving you a true on-the-go experience.
Fast connectivity
Integrated with the latest Bluetooth technology, transferring data among other Bluetooth supporting devices can be done effortlessly.
Pocket size comfort
Built for convenience, the Lenovo Idea Tab A3000 is designed to fit in your pocket and is a boon to the travel freak.
Long battery life
With enhanced battery power, you can take this device to task and be confident that it will not run out of juice before you do.
Dual camera
Designed with both the front and rear camera, clicking away photos and video chatting with your loved ones can be done with ease.
Key Features Lenovo A3000 IdeaPad Tablet
- 0.3 MP Secondary Camera
- 1.2 GHz Quad Core Processor
- Dual SIM (GSM + GSM)
- Wi-Fi Enabled
- 7-inch Capacitive Touchscreen
- Expandable Storage Capacity of 32 GB
- Android (Jelly Bean) OS
- 5 MP Primary Camera
Unforgiving power and unrivalled beauty unified in a single unit, the Lenovo Idea Tab A3000 is an intelligent partner that you will not be able to do without once you get a taste of it, whether you are an avid gamer of a serious businessman.
Quad-core performance
Built with four times the power of the standard processor, this Quad-core device makes it ideal for gaming and other intensive tasks making use of parallel processing.
7 inch HD display
The broad 7 inch HD display delivers crisp and sharp images while projecting true-to-life videos in high definition.
USB OTG support
Connect with other USB OTG supporting devices and bypass the need to connect to a PC thus giving you a true on-the-go experience.
Fast connectivity
Integrated with the latest Bluetooth technology, transferring data among other Bluetooth supporting devices can be done effortlessly.
Pocket size comfort
Built for convenience, the Lenovo Idea Tab A3000 is designed to fit in your pocket and is a boon to the travel freak.
Long battery life
With enhanced battery power, you can take this device to task and be confident that it will not run out of juice before you do.
Dual camera
Designed with both the front and rear camera, clicking away photos and video chatting with your loved ones can be done with ease.
A high-level language is an advanced computer programming language that isn't limited by the computer, designed for a specific job, and is easier to understand.
Today, there are dozens of high-level languages; some examples include BASIC, C, FORTAN, Java, C++ and Pascal. These are independent of the internal machine code of any particular computer.
High-level languages are used to solve problems and are often described as problem-oriented languages; a low-level language is the opposite of a High Level Language. It is one which exposes a significant amount of the computer's inner workings; for instance, in C Language, one deals with the concept of memory and pointers, whereas in Haskell Language, there is no concept of storing data. This aspect of CeeLanguage is low-level. The lowest-level language is MachineCode, which hides no details of the machine; not even the bit patterns used to form instructions are abstracted.
Low-level languages have the advantage that the programmer is able to tune the code to be smaller or more efficient, and that more system-dependent features are sometimes available. They have the disadvantage that they are often (usually?) harder to program in.
In computing, a low-level programming language is designed for a particular computer and reflects its internal Machine Code; low-level languages are therefore often described as machine-oriented languages. They cannot easily be converted to run on a computer with a different central processing unit, and they are relatively difficult to learn because a detailed knowledge of the internal workings of the computer is required. Since they must be translated into machine code by an assembler program, low-level languages are also called Assembly Languages.
A mnemonic-based low-level language replaces binary machine-code instructions, which are very hard to remember, write down, or correct, with short codes (mnemonics) chosen to remind the programmer of the instructions they represent. For example, the binary-code instruction that means ‘store the contents of the accumulator’ may be represented with the mnemonic STA (STore to Acummulator).
In contrast, high-level languages are designed to solve particular problems and are therefore described as problem-oriented languages: for example, BASIC was designed to be easily learnt by first-time programmers; COBOL is used to write programs solving business problems; and FORTRAN is used for programs solving scientific and mathematical problems
High-level languages are used to solve problems and are often described as problem-oriented languages; a low-level language is the opposite of a High Level Language. It is one which exposes a significant amount of the computer's inner workings; for instance, in C Language, one deals with the concept of memory and pointers, whereas in Haskell Language, there is no concept of storing data. This aspect of CeeLanguage is low-level. The lowest-level language is MachineCode, which hides no details of the machine; not even the bit patterns used to form instructions are abstracted.
Low-level languages have the advantage that the programmer is able to tune the code to be smaller or more efficient, and that more system-dependent features are sometimes available. They have the disadvantage that they are often (usually?) harder to program in.
In computing, a low-level programming language is designed for a particular computer and reflects its internal Machine Code; low-level languages are therefore often described as machine-oriented languages. They cannot easily be converted to run on a computer with a different central processing unit, and they are relatively difficult to learn because a detailed knowledge of the internal workings of the computer is required. Since they must be translated into machine code by an assembler program, low-level languages are also called Assembly Languages.
A mnemonic-based low-level language replaces binary machine-code instructions, which are very hard to remember, write down, or correct, with short codes (mnemonics) chosen to remind the programmer of the instructions they represent. For example, the binary-code instruction that means ‘store the contents of the accumulator’ may be represented with the mnemonic STA (STore to Acummulator).
In contrast, high-level languages are designed to solve particular problems and are therefore described as problem-oriented languages: for example, BASIC was designed to be easily learnt by first-time programmers; COBOL is used to write programs solving business problems; and FORTRAN is used for programs solving scientific and mathematical problems
A High Level Programming Language is a Programming Language that supports system development at a high Level Of Abstraction, thereby freeing the developer from keeping in his head lots of details that are irrelevant to the problem at hand.
Starting a development effort at a high level of abstraction often leads to shorter development time since it retains opportunities to specialize the design, e.g. to adapt it to unforeseen insights into the Application Domain or to incorporate changing requirements. It is usually harder to generalize a specific design than to specialize or extend the design, since unanticipated generalization may force the re-examination of many existing relations between the constituents of the system to identify hard-coded design decisions that may have been invalidated. However see Premature Generalization.
Starting a development effort at a low level of abstraction often leads to Premature Optimization. Also see Top Down Programming and Bottom Up Programming. Working at a high level of abstraction does not necessarily preclude runtime efficiency of the implementation. Many modern languages (e.g. C Plus Plus, Common Lisp, Ada Language) aim to provide access to low level elements of the implementation while retaining means to develop at a high level of abstraction. Most language implementations allow to drop out to a different language to implement specific parts of a system at a lower level of abstraction.
The term "High Level Language" was originally used to distinguish things like Fortran Language from things like assembly language. Therefore, originally "high level language" very much included Fortran, Basic, COBOL, PL/I, and a little later, C.
Observing that such languages are not very high level compared with e.g. Prolog, YACC, Lex, ML, Haskell, etc, some people started calling the older high level languages "low level languages", or qualifying them as "higher level languages", etc. This is is often erroneously thought to be revisionism but is the very basis of much of Computer Science, and such terminology while not universally accepted among all programmers, is at least understood by those with a broad understanding of the relevant foundations of the topic at hand.
A more diplomatic approach to the topic, while sacrificing accuracy to appeal to the less-disciplined mind, would be to simply call more sophisticated languages "very high level languages", if a distinction is needed, rather than trying to snidely imply (or state outright) that there's no difference between assembler and Fortran, Basic, COBOL, PL/I, C etc.
No one who has done extensive programming in assembler would ever make the mistake of calling such things "low level languages"; there is a very sharp and painful difference.
Starting a development effort at a high level of abstraction often leads to shorter development time since it retains opportunities to specialize the design, e.g. to adapt it to unforeseen insights into the Application Domain or to incorporate changing requirements. It is usually harder to generalize a specific design than to specialize or extend the design, since unanticipated generalization may force the re-examination of many existing relations between the constituents of the system to identify hard-coded design decisions that may have been invalidated. However see Premature Generalization.
Starting a development effort at a low level of abstraction often leads to Premature Optimization. Also see Top Down Programming and Bottom Up Programming. Working at a high level of abstraction does not necessarily preclude runtime efficiency of the implementation. Many modern languages (e.g. C Plus Plus, Common Lisp, Ada Language) aim to provide access to low level elements of the implementation while retaining means to develop at a high level of abstraction. Most language implementations allow to drop out to a different language to implement specific parts of a system at a lower level of abstraction.
The term "High Level Language" was originally used to distinguish things like Fortran Language from things like assembly language. Therefore, originally "high level language" very much included Fortran, Basic, COBOL, PL/I, and a little later, C.
Observing that such languages are not very high level compared with e.g. Prolog, YACC, Lex, ML, Haskell, etc, some people started calling the older high level languages "low level languages", or qualifying them as "higher level languages", etc. This is is often erroneously thought to be revisionism but is the very basis of much of Computer Science, and such terminology while not universally accepted among all programmers, is at least understood by those with a broad understanding of the relevant foundations of the topic at hand.
A more diplomatic approach to the topic, while sacrificing accuracy to appeal to the less-disciplined mind, would be to simply call more sophisticated languages "very high level languages", if a distinction is needed, rather than trying to snidely imply (or state outright) that there's no difference between assembler and Fortran, Basic, COBOL, PL/I, C etc.
No one who has done extensive programming in assembler would ever make the mistake of calling such things "low level languages"; there is a very sharp and painful difference.
A programming language is an artificial language designed to communicate instructions to a machine, particularly a computer. Programming languages can be used to create programs that control the behavior of a machine and/or to express algorithms.
The earliest programming languages preceded the invention of the computer, and were used to direct the behavior of machines such as Jacquard looms and player pianos. Thousands of different programming languages have been created, mainly in the computer field, and still many are being created every year. Many programming languages require computation to be specified in an imperative form (i.e., as a sequence of operations to perform), while other languages utilize other forms of program specification such as the declarative form (i.e., the desired result is specified, not how to achieve it).
The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning). Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard), while other languages (such as Perl) have a dominant implementation that is treated as a reference.
The earliest programming languages preceded the invention of the computer, and were used to direct the behavior of machines such as Jacquard looms and player pianos. Thousands of different programming languages have been created, mainly in the computer field, and still many are being created every year. Many programming languages require computation to be specified in an imperative form (i.e., as a sequence of operations to perform), while other languages utilize other forms of program specification such as the declarative form (i.e., the desired result is specified, not how to achieve it).
The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning). Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard), while other languages (such as Perl) have a dominant implementation that is treated as a reference.
An assembly language is a low-level programming language for a computer, or other programmable device, in which there is a very strong (generally one-to-one) correspondence between the language and the architecture's machine code instructions. Each assembly language is specific to a particular computer architecture, in contrast to most high-level programming languages, which are generally portable across multiple architectures, but require interpreting or compiling.
Assembly language is converted into executable machine code by a utility program referred to as an assembler; the conversion process is referred to as assembly, or assembling the code.
Assembly language uses a mnemonic to represent each low-level machine operation or opcode. Some opcodes require one or more operands as part of the instruction, and most assemblers can take labels and symbols as operands to represent addresses and constants, instead of hard coding them into the program. Macro assemblers include a macro-instruction facility so that assembly language text can be pre-assigned to a name, and that name can be used to insert the text into other code. Many assemblers offer additional mechanisms to facilitate program development, to control the assembly process, and to aid debugging.
Assembly language is converted into executable machine code by a utility program referred to as an assembler; the conversion process is referred to as assembly, or assembling the code.
Assembly language uses a mnemonic to represent each low-level machine operation or opcode. Some opcodes require one or more operands as part of the instruction, and most assemblers can take labels and symbols as operands to represent addresses and constants, instead of hard coding them into the program. Macro assemblers include a macro-instruction facility so that assembly language text can be pre-assigned to a name, and that name can be used to insert the text into other code. Many assemblers offer additional mechanisms to facilitate program development, to control the assembly process, and to aid debugging.
Machine language, also known as machine code, is a computer language that is directly understandable by a computer's CPU (central processing unit), and it is the language into which all programs must be converted before they can be run. Each CPU type has its own machine language, although they are basically fairly similar.
After the source code for a program has been written by one or more humans in a programming language (e.g., C or C++), it is compiled (i.e., converted) into machine code by a specialized program called a compiler, or by an assembler in the case of assembly language. This machine code is then stored as an executable file (i.e., a ready-to-run program) and can be executed (i.e., run) by the operating system any time it is instructed to do so by another program or by a user.
Machine code is extremely difficult for humans to read because it consists merely of patterns of bits (i.e., zeros and ones). Thus, programmers who want to work at the machine code level instead usually use assembly language, which is a human-readable notation for the machine language in which the instructions represented by patterns of zeros and ones are replaced with alphanumeric symbols (called mnemonics) in order to make it easier to remember and work with them (including reducing the chances of making errors). In contrast to high-level languages (e.g., C, C++, Java, Perl and Python), there is a nearly one to one correspondence between a simple assembly language and its corresponding machine language.
Programs for the first electronic computers were written directly in machine code. However, the development of assembly language from the 1950s led to a large increase in programmer productivity. Initially, programs written in assembly language programs were hand-translated into machine code, but this tedious task was later eliminated by the development of assemblers to automate the translations.
After the source code for a program has been written by one or more humans in a programming language (e.g., C or C++), it is compiled (i.e., converted) into machine code by a specialized program called a compiler, or by an assembler in the case of assembly language. This machine code is then stored as an executable file (i.e., a ready-to-run program) and can be executed (i.e., run) by the operating system any time it is instructed to do so by another program or by a user.
Machine code is extremely difficult for humans to read because it consists merely of patterns of bits (i.e., zeros and ones). Thus, programmers who want to work at the machine code level instead usually use assembly language, which is a human-readable notation for the machine language in which the instructions represented by patterns of zeros and ones are replaced with alphanumeric symbols (called mnemonics) in order to make it easier to remember and work with them (including reducing the chances of making errors). In contrast to high-level languages (e.g., C, C++, Java, Perl and Python), there is a nearly one to one correspondence between a simple assembly language and its corresponding machine language.
Programs for the first electronic computers were written directly in machine code. However, the development of assembly language from the 1950s led to a large increase in programmer productivity. Initially, programs written in assembly language programs were hand-translated into machine code, but this tedious task was later eliminated by the development of assemblers to automate the translations.
Nokia Lumia 1520 : Full Specifications
Display | |
---|---|
Size | 6.0 inches : diagonal |
Resolution | 1920 x 1080 pixels : Full HD |
Aspect ratio | 16:9 |
Pixel Density | 368 ppi |
Protection | Corning Gorilla Glass 2 |
Colors | 16M Colors : TrueColor (24-bit) |
Touch | Super sensitive touch |
Display technology | ClearBlack, IPS LCD |
Multi Touch | Yes |
More Features | Nokia Glance screen, Wide viewing angle |
Data Processing | |
---|---|
OS | Microsoft Windows Phone 8 |
Processor | Qualcomm Snapdragon 800 |
CPU | Krait 400 |
Quad Core | |
2.2 GHz | |
GPU | Adreno 330 |
Memory | |
---|---|
RAM | 2 GB |
Internal Storage | 16 GB (For RM-940 only) / 32 GB |
Expandable Memory | Upto 64 GB : microSD card |
Free cloud storage | 7 GB |
Primary Camera | |
---|---|
Mega Pixels | 20 mega pixels : PureView Camera |
Aperture | Æ’/2.4 aperture |
Sensor Size | 1/2.5 inch |
Focal Length | 26 mm |
Pixel Size | - |
Focus Range | 10 cm minimum |
Flash | Dual LED flash |
Flash range | 3.0 metre operating range |
Carl Zeiss optics | |
Backside illumination sensor | |
Six-lens Optics | |
2x high resolution zoom |
Photo - Primary Camera | |
---|---|
Image Resolution | 4992 Ñ… 3744 pixels |
Camera Image Formats | JPEG / Exif |
Panorama | |
Auto focus | |
Tap to focus | |
Face detection | |
Optical image stabilization | |
Photo geo-tagging |
Video - Primary Camera | |
---|---|
Video Recording | 1080p Full HD : 1920 x 1080 pixels |
Frame Rate | 30 fps |
Video Zooming | 3x zoom |
Video Recording Formats | MP4 / H.264 |
Continuous autofocus | |
Take still photo while recording video | |
Stereo sound recording | |
Nokia Rich Recording with four microphones |
Secondary Camera | |
---|---|
Mega Pixels | 1.2 mega pixels |
Video Recording | 720p HD video recording @ 30 fps |
Body | |
---|---|
Height | 162.8 mm (6.41 inches) |
Width | 85.4 mm (3.36 inches) |
Depth | 8.7 mm (0.34 inches) |
Weight | 209 grams (7.37 ounces) |
Body Colors | Yellow, White, Red, Black |
Connectors, Slots & Buttons | |
---|---|
Audio Jack | 3.5-mm audio connector |
Power Connector | Micro-USB |
System connector | Micro-USB-B |
SIM Slot | Yes, Nano SIM : not compatible with regular or micro-SIM cards |
External Card Slot | Yes : microSD upto 64 GB |
Buttons | Power / Lock key |
Camera Key | |
Volume up & Volume down Keys |
Sensors and Pointers | |
---|---|
Sensors | Accelerometer |
Gyroscope | |
Proximity sensor | |
Ambient light sensor | |
Magnetometer | |
Pointers | Assisted GPS and GLONASS |
Power & Battery | |
---|---|
Power | 3400 mAh : model BV-4BW |
Battery Nature | Lithium-ion |
User Removable Battery | No |
Charging Options | Power adapter |
Charging via USB to computer system | |
Optional Wireless Charging | |
Standby Time | 768 hours : approx 32 Days |
Talk Time | Upto 27.4 hours on 2G |
Upto 25.1 hours on 3G | |
Internet Use | Upto - hours on 2G |
Upto - hours on 3G | |
Upto - hours on LTE | |
Upto 13.6 hours on Wi-Fi | |
Audio Playback | Upto 124 hours |
Video Playback | Upto 10.8 hours |
Data and Connectivity | |
---|---|
GPRS | Yes |
EDGE | Yes |
Speed | HSDPA upto 42.2 Mbps |
HSUPA upto 5.76 Mbps | |
LTE Download upto 150 Mbps | |
LTE Upload upto 50 Mbps | |
Wireless LAN | Wi-Fi : 802.11 a / b / g / n / ac |
Wi-Fi hotspot | Yes |
Bluetooth | v4.0 with A2DP, OPP, HFP, AVRCP, PBAP |
NFC | Yes |
Wired Connectivity | Through microUSB Cable |
Positioning | Assisted GPS and GLONASS, Digital Compass, Wi-Fi, Cellular |
Something More | |
---|---|
Calling Features | Audio Calling |
Video Calling | |
Loudspeaker | |
Messaging | SMS (threaded view), MMS, Email, Push Email, Instant Messaging |
Supports Flash | No |
HTML Browser | Internet Explorer 10 |
Supports Flash | No |
Radio | FM radio, Internet Radio |
Java | No |
Noise cancellation | Multi-microphone uplink noise cancellation |
Predictive text input |
In The Box | |
---|---|
Handset | Nokia Lumia 1520 with Microsoft Windows Phone 8 |
Headset | Nokia Headset WH-208 |
Cable | Nokia Charging and Data Cable CA-190CD |
Power Adapter | Nokia AC-60 MicroUSB Charger |
Booklets | Quick guide |
Tool | SIM Door Key |
Networks | |
---|---|
Model RM-937 | Global Version |
2G | GSM/EDGE (850, 900, 1800, 1900 MHz) |
3G | HSPA+ (850, 900, 1900, 2100 MHz) |
4G | LTE (800, 900, 1800, 2100, 2600 MHz) (Bands 1, 3, 7, 8, 20) |
Model RM-938 | US Version |
2G | GSM/EDGE (850, 900, 1800, 1900 MHz) |
3G | HSPA+ (850, 900, 1700/2100, 1900, 2100 MHz) |
4G | LTE (700, 850, 1700/2100, 1900, 2600 MHz) (Bands 2, 4, 5, 7, 17) |
Model RM-939 | WCDMA HSPA+ version |
2G | GSM/EDGE (850, 900, 1800, 1900 MHz) |
3G | HSPA+ (850, 900, 1900, 2100 MHz) |
Model RM-940 | US Version |
2G | GSM/EDGE (850, 900, 1800, 1900 MHz) |
3G | HSPA+ (850, 900, 1900, 2100 MHz) |
4G | LTE (700, 850, 1900, 2600 MHz) (Bands 2, 5, 7, 17) |
Disclaimer : We do not guarantee that the information on this page is 100% correct. If you think that any information for the current phone is wrong or missing, please contact us. All the Trademarks and Brand Name Rights are reserved by their respective owner.
Apple iPhone 5 s : Full Specifications
Display | |
---|---|
Size | 4.0 inches : diagonal |
Resolution | 1136 x 640 pixels |
Protection | Corning Gorilla Glass |
Colors | 16M Colors |
Touch | Capacitive Touchscreen |
Lightening | LED-backlit IPS LCD |
Pixel Density | 326 ppi |
Multi Touch | Yes |
Features | Oleophobic Coating : on display for fingerprint resistance |
Retina Display |
Data Processing | |
---|---|
OS | iOS 7 |
Chips | Apple A7 : 64-bit architecture |
M7 motion coprocessor | |
CPU | Cyclone : ARM v8 based with 64-bit architecture |
Dual Core | |
1.3 GHz | |
GPU | PowerVR G6430 : quad core graphics |
Memory | |
---|---|
RAM | 1 GB : DDR3 |
Internal Storage | 16 GB / 32 GB / 64 GB |
Expandable Memory | No |
Primary Camera | |
---|---|
Mega Pixels | 8 mega pixels |
Aperture | Æ’/2.2 aperture |
Flash | True Tone Dual-LED Flash |
Sensor Size | 1/3" |
Pixel Size | 1.5µ pixels |
Sapphire crystal lens cover | |
Backside illumination sensor | |
Five-element lens | |
Hybrid IR filter |
Photo - Primary Camera | |
---|---|
Image Resolution | 3264 x 2448 pixels |
Auto focus | |
Tap to focus | |
Face detection | |
Panorama | |
Auto image stabilization | |
Burst mode | |
Photo geo-tagging |
Video - Primary Camera | |
---|---|
Video Recording | 1080p Full HD video recording @ 30 fps |
Slow Motion Video Rec. | 720p HD video recording @ 120 fps |
Zooming | 3x zoom |
Improved video stabilization | |
Take still photo while recording video | |
Face detection | |
Video geo-tagging |
Secondary Camera | |
---|---|
Mega Pixels | 1.2 mega pixels |
Video Recording | 720p HD video recording @ 30 fps |
Video Calling | Initiate video calls over LTE, DC-HSDPA, HSPA+, 3G, 2G and Wi-Fi |
Body | |
---|---|
Height | 4.87 inches (123.8 mm) |
Width | 2.31 inches (58.6 mm) |
Depth | 0.30 inch (7.6 mm) |
Weight | 3.95 ounces (112 grams) |
Body Colors | Space Gray, Gold, Silver |
Connectors, Slots & Buttons | |
---|---|
Audio Jack | 3.5-mm stereo headphone minijack |
Power Connector | Through Lightening Connector Cable |
USB Connector | Through Lightening Connector Cable |
TV-Out | Through Lightening Connector Cable |
SIM Slot | Yes, Nano SIM : not compatible with regular or micro-SIM cards |
External Card Slot | No |
Buttons | On / off -- Sleep / wake |
Ring / Silent Switch | |
Volume up / Volume down Button | |
Home Button / Touch ID Sensor : for fingerprint identity |
Sensors and Pointers | |
---|---|
Sensors | Accelerometer |
Three-axis gyro | |
Proximity sensor | |
Ambient light sensor | |
Touch ID Sensor : for fingerprint identity | |
Pointers | Assisted GPS and GLONASS |
Digital compass |
Power & Battery | |
---|---|
Power | 1560 mAh |
Battery Nature | Lithium-ion |
User Removable Battery | No |
Charging Options | Power adapter |
Charging via USB to computer system | |
Standby Time | 250 hours : approx 10.4 Days |
Talk Time | Upto 10 hours on 2G |
Upto 10 hours on 3G | |
Internet Use | Upto 10 hours on 2G |
Upto 8 hours on 3G | |
Upto 10 hours on LTE | |
Upto 10 hours on Wi-Fi | |
Audio Playback | Upto 40 hoursG |
Video Playback | Upto 10 hours |
Data and Connectivity | |
---|---|
GPRS | Yes |
EDGE | Yes |
Speed | DC-HSDPA upto 42 Mbps |
HSDPA upto 21 Mbps | |
HSUPA upto 5.76 Mbps | |
LTE upto 100 Mbps | |
EV-DO Rev. A upto 3.1 Mbps | |
Wireless LAN | Wi-Fi : 802.11 a / b / g / nWi-Fi |
Wi-Fi hotspot | Yes |
Bluetooth | v4.0 with A2DP |
Wired Connectivity | Through Lightening Connector Cable |
Positioning | Assisted GPS and GLONASS, Digital Compass, Wi-Fi, Cellular |
Something More | |
---|---|
Calling Features | Audio Calling |
Video Calling | |
Loudspeaker | |
Messaging | iMessage, SMS (threaded view), MMS, Email, Push Email |
Supports Flash | No |
HTML Browser | Safari |
Supports Flash | No |
Radio | No |
Java | No |
Sound | Active noise cancellation with dedicated mic |
In The Box | |
---|---|
Handset | iPhone 5s with iOS 7 |
Handsfree | Apple EarPods with Remote and Mic |
Cable | Lightning to USB Cable |
Power Adapter | USB Power Adapter |
Booklets | Documentation |
Networks | |
---|---|
Model A1533 (GSM) | |
2G | GSM/EDGE (850, 900, 1800, 1900 MHz) |
3G | UMTS / HSPA+ / DC-HSDPA (850, 900, 1700/2100, 1900, 2100 MHz) |
4G | LTE (Bands 1, 2, 3, 4, 5, 8, 13, 17, 19, 20, 25) |
Model A1533 (CDMA) | |
2G / 3G | CDMA EV-DO Rev. A and Rev. B (800, 1700/2100, 1900, 2100 MHz) |
2G | GSM/EDGE (850, 900, 1800, 1900 MHz) |
3G | UMTS / HSPA+ / DC-HSDPA (850, 900, 1700/2100, 1900, 2100 MHz) |
4G | LTE (Bands 1, 2, 3, 4, 5, 8, 13, 17, 19, 20, 25) |
Model A1453 | |
2G / 3G | CDMA EV-DO Rev. A and Rev. B (800, 1700/2100, 1900, 2100 MHz) |
2G | GSM/EDGE (850, 900, 1800, 1900 MHz) |
3G | UMTS / HSPA+ / DC-HSDPA (850, 900, 1700/2100, 1900, 2100 MHz) |
4G | LTE (Bands 1, 2, 3, 4, 5, 8, 13, 17, 19, 20, 25) |
Model A1457 | |
2G | GSM/EDGE (850, 900, 1800, 1900 MHz) |
3G | UMTS / HSPA+ / DC-HSDPA (850, 900, 1900, 2100 MHz) |
4G | LTE (Bands 1, 2, 3, 5, 7, 8, 20) |
Model A1530 | |
2G | GSM/EDGE (850, 900, 1800, 1900 MHz) |
3G | UMTS / HSPA+ / DC-HSDPA (850, 900, 1900, 2100 MHz) |
4G | FDD-LTE (Bands 1, 2, 3, 5, 7, 8, 20) |
4G | TD-LTE (Bands 38, 39, 40) |
Disclaimer : We do not guarantee that the information on this page is 100% correct. If you think that any information for the current phone is wrong or missing, please contact us. All the Trademarks and Brand Name Rights are reserved by their respective owner.
Apple iPhone 5 c : Full Specifications
Display | |
---|---|
Size | 4.0 inches : diagonal |
Resolution | 1136 x 640 pixels |
Protection | Corning Gorilla Glass |
Colors | 16M Colors |
Touch | Capacitive Touchscreen |
Lightening | LED-backlit IPS LCD |
Pixel Density | 326 ppi |
Multi Touch | Yes |
Features | Oleophobic Coating : on display for fingerprint resistance |
Retina Display |
Data Processing | |
---|---|
OS | iOS 7 |
Chips | Apple A6 |
CPU | Swift : ARM v7 based |
Dual Core | |
1.3 GHz | |
GPU | PowerVR SGX 543MP3 : triple core graphics |
Memory | |
---|---|
RAM | 1 GB |
Internal Storage | 16 GB / 32 GB |
Expandable Memory | No |
Primary Camera | |
---|---|
Mega Pixels | 8 mega pixels |
Aperture | Æ’/2.4 aperture |
Flash | LED Flash |
Sensor Size | 1/3.2" |
Pixel Size | 1.4µ pixels |
Sapphire crystal lens cover | |
Backside illumination sensor | |
Five-element lens | |
Hybrid IR filter |
Photo - Primary Camera | |
---|---|
Image Resolution | 3264 x 2448 pixels |
Auto focus | |
Tap to focus | |
Face detection | |
Panorama | |
Photo geo-tagging |
Video - Primary Camera | |
---|---|
Video Recording | 1080p Full HD : 1920 x 1080 pixels |
Frame Rate | 30 fps |
Video Zooming | 3x zoom |
Video LED Light | Yes |
Take still photo while recording video | |
Face Detection | |
Video geo-tagging |
Secondary Camera | |
---|---|
Mega Pixels | 1.2 mega pixels |
Image Resolution | 1280 x 960 pixels |
Video Recording | 720p HD video recording @ 30 fps |
Backside illumination sensor | |
Video Calling | Initiate video calls over LTE, DC-HSDPA, HSPA+, 3G, 2G and Wi-Fi |
Body | |
---|---|
Height | 124.4 mm (4.90 inches) |
Width | 59.2 mm (2.33 inches) |
Depth | 8.97 mm (0.35 inches) |
Weight | 132 grams (4.65 ounces) |
Body Colors | White, Pink, Yellow, Blue, Green |
Connectors, Slots & Buttons | |
---|---|
Audio Jack | 3.5-mm stereo headphone minijack |
Power Connector | Through Lightening Connector Cable |
USB Connector | Through Lightening Connector Cable |
TV-Out | Through Lightening Connector Cable |
SIM Slot | Yes, Nano SIM : not compatible with regular or micro-SIM cards |
External Card Slot | No |
Buttons | On / off -- Sleep / wake Switch |
Ring / Silent Switch | |
Volume up / Volume down Button | |
Home Button |
Sensors and Pointers | |
---|---|
Sensors | Accelerometer |
Three-axis gyro | |
Proximity sensor | |
Ambient light sensor | |
Pointers | Assisted GPS and GLONASS |
Digital compass |
Power & Battery | |
---|---|
Power | 1510 mAh |
Battery Nature | Lithium-ion |
User Removable Battery | No |
Charging Options | Power adapter |
Charging via USB to computer system | |
Standby Time | 250 hours : approx 10.4 Days |
Talk Time | Upto 10 hours on 2G |
Upto 10 hours on 3G | |
Internet Use | Upto 10 hours on 2G |
Upto 8 hours on 3G | |
Upto 10 hours on LTE | |
Upto 10 hours on Wi-Fi | |
Audio Playback | Upto 40 hoursG |
Video Playback | Upto 10 hours |
Data and Connectivity | |
---|---|
GPRS | Yes |
EDGE | Yes |
Speed | DC-HSDPA upto 42 Mbps |
HSDPA upto 21 Mbps | |
HSUPA upto 5.76 Mbps | |
LTE upto 100 Mbps | |
EV-DO Rev. A upto 3.1 Mbps | |
Wireless LAN | Wi-Fi : 802.11 a / b / g / n |
Wi-Fi hotspot | Yes |
Bluetooth | v4.0 with A2DP |
Wired Connectivity | Through Lightening Connector Cable |
Positioning | Assisted GPS and GLONASS, Digital Compass, Wi-Fi, Cellular |
Something More | |
---|---|
Calling Features | Audio Calling |
Video Calling | |
Loudspeaker | |
Messaging | iMessage, SMS (threaded view), MMS, Email, Push Email |
HTML Browser | Safari |
Supports Flash | No |
Radio | No |
Java | No |
Sound | Active noise cancellation with dedicated mic |
AirDrop file sharing | |
TV-out | |
Predictive text input |
In The Box | |
---|---|
Handset | iPhone 5s with iOS 7 |
Handsfree | Apple EarPods with Remote and Mic : with storage and travel case |
Cable | Lightning to USB Cable |
Power Adapter | USB Power Adapter |
Booklets | Documentation |
Networks | |
---|---|
Model A1532 (GSM) | |
2G | GSM / EDGE (850, 900, 1800, 1900 MHz) |
3G | UMTS / HSPA+ / DC-HSDPA (850, 900, 1700/2100, 1900, 2100 MHz) |
4G | LTE (Bands 1, 2, 3, 4, 5, 8, 13, 17, 19, 20, 25) |
Model A1532 (CDMA) | |
2G / 3G | CDMA EV-DO Rev. A and Rev. B (800, 1700/2100, 1900, 2100 MHz) |
2G | GSM / EDGE (850, 900, 1800, 1900 MHz) |
3G | UMTS / HSPA+ / DC-HSDPA (850, 900, 1700/2100, 1900, 2100 MHz) |
4G | LTE (Bands 1, 2, 3, 4, 5, 8, 13, 17, 19, 20, 25) |
Model A1456 | |
2G / 3G | CDMA EV-DO Rev. A and Rev. B (800, 1700/2100, 1900, 2100 MHz) |
2G | GSM / EDGE (850, 900, 1800, 1900 MHz) |
3G | UMTS / HSPA+ / DC-HSDPA (850, 900, 1700/2100, 1900, 2100 MHz) |
4G | LTE (Bands 1, 2, 3, 4, 5, 8, 13, 17, 19, 20, 25, 26) |
Model A1507 | |
2G | GSM / EDGE (850, 900, 1800, 1900 MHz) |
3G | UMTS / HSPA+ / DC-HSDPA (850, 900, 1900, 2100 MHz) |
4G | LTE (Bands 1, 2, 3, 5, 7, 8, 20) |
Model A1529 | |
2G | GSM / EDGE (850, 900, 1800, 1900 MHz) |
3G | UMTS / HSPA+ / DC-HSDPA (850, 900, 1900, 2100 MHz) |
4G | FDD-LTE (Bands 1, 2, 3, 5, 7, 8, 20) |
4G | TD-LTE (Bands 38, 39, 40) |
Disclaimer : We do not guarantee that the information on this page is 100% correct. If you think that any information for the current phone is wrong or missing, please contact us. All the Trademarks and Brand Name Rights are reserved by their respective owner.